How has that extra cash helped development or your personal lives? %Gallery-166005% Your Kickstarter was a gigantic success, raising more than $200,000 when you asked only for $10,000. Your crew might be trapped putting out a fire in the weapons rooms while at the same time boarders are trying to break the doors down because they're suffocating after mistakenly sabotaging your oxygen system. When all of these interact you can get some amazing and unpredictable situations. Justin: Each element of the game is pretty simple on its own: Blast doors can restrict enemy movement on your ship oxygen can be vented by opening the airlocks fire spreads through open doors. But the combat is focused on the ship interior as opposed to "dogfighting" in space. Matthew Davis: The core game can be compared to something like Weird Worlds or Flotilla where the player is travelling to various star systems, encountering events and upgrading their ship. ![]() In between fights the game is filled with "choose your own adventure" style text-based events with many possible outcomes. Combat requires you to control the crew to keep your ship running and fight off intruders, balancing your power distribution, and trying to wreak havoc on the enemy ship. Justin Ma: Our game is called FTL: Faster than Light and we've been describing it as a "spaceship simulation roguelike-like." The focus is on managing a spaceship and her crew as they explore a randomized galaxy. The studio described the game’s guns in particular as being “like Borderlands,” meaning they’re aiming for a large variety of different weapons which will have a range of procedurally generated characteristics.What's your game called and what's it about? Ship layouts, weapons, mission objectives, and more are all procedurally generated, meaning you won’t be able to count on what’s around the next corner. Gunfire Games hopes to keep players coming back to From Other Suns for a unique experience every time. Indeed if you die out on a mission, you’ll respawn back on the ship as another crewmember, but if all of your crew members die it’s game over. Crew members are a precious commodity, and when one dies you might find yourself cursing. Players inhabit and control the crew of their ship who are unique and limited in number. Gameplay spans everything from blowing up enemy ships to commanding crew members to go put out fires, and it all happens in a first-person view with Touch support. Gunfire Games even promises ship-to-ship combat from the bridge which plays out like an episode of Star Trek where each player has a unique position to fill during combat. That could mean a mission where you need to board a hostile ship to retrieve a piece of key data, or maybe your own ship is under attack and being invaded by alien foes who want to kill you and profit from your cargo. The campaign is procedurally generated and could throw any number of missions or events at you and your crew as you move through the galaxy. Players will inhabit a large ship with important and useful rooms like a bridge, teleportation, engines, weapon bay, and more. 'Moss: Book II' Behind-the-scenes – Insights & Artwork from Polyarc Their newly announced title now in the works for the Oculus Rift and Touch is From Other Suns, and they’re clear that the game draws its inspiration from FTL.įrom Other Suns aims to recreate the same sort of challenges and gameplay found in FTL-multiple crew members, permadeath, procedurally generated events and environments, ship management, and more-in a VR adventure FPS that’s built from the ground up for three-player co-op. ![]() And yet, let’s be honest, anyone in the VR space who has played FTL has thought about how cool a first-person take on the game could be. We’ve confirmed with Oculus that the title supports only the Rift.įTL is a top-down action RPG where the player commands the crew of a futuristic spaceship and attempts to survive in a hostile galaxy amidst greater and greater threats pretty much the furthest thing from a VR game you could imagine. ![]() Update (2/28/17, 10:02AM PT): Based on press materials from Oculus, a previous version of this story indicated that From Other Suns supported both the Rift and Gear VR headsets. Inspired by FTL (2012) developer Gunfire Games is now applying their lauded old-school game design principles to new-school game tech, with a procedurally generated ‘rougelike’ that lets up to three players experience a galaxy full of unexpected threats with Oculus Touch. Returning to an earlier era of gaming, Chronos (2016) was an unforgiving third-person action adventure game that launched alongside the Rift.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |